#pragma once

#include <string>
#include <vector>
#include <map>

#include <d3d11.h>
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <assert.h>
#include <memory>
#include "EdgeUtil\UtilIncludes.h"
#pragma comment(lib, "EdgeUtil.lib")
using namespace std;